A narrative-focused open-world RPG set in Daiele: a world of cloudless skies, sterile soil, and endless time. Themes include the importance of mundane objects, human relationships, and one's residual self-image. Objects fall or float from the sky at random intervals and there's a small emphasis on trade. You explore areas to clear them, and farm them for items when you're done. I offered a unique take on combat: you not only choose your own moves, but the moves of your opponent.
In the end, I strayed too far from the original vision of the game. I focused far too much on writing and story, writing over 21,000 words for what was supposed to be a proof of concept! You can view the playtest results (and what's to come) here.